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Titus
About
Titus is a 3D Third Person adventure game with light platforming and stealth elements.
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My Role
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Level design
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Gameplay design
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Narrative design
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UX/UI design
My Goal
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Make 3 unique level sections
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Focus on narrative elements
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Create stealth-based enemy encounters
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Optional collectibles to give a sense of completion
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A fun and theme focused UI
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Implement a high-contrast visual guidance system
Titus GDD
What Went Wrong?
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Focused too much on narrative
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Did not make as much level content as desired
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Not enough time to polish enemy encounters
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What Went Right?
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UI elements were polished
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"Sniff Vision" guidance system was a success
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A wholesome narrative resolution
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