top of page
Titus
About
Titus is a 3D Third Person adventure game with light platforming and stealth elements.
My Role
-
Level design
-
Gameplay design
-
Narrative design
-
UX/UI design
My Goal
-
Make 3 unique level sections
-
Focus on narrative elements
-
Create stealth-based enemy encounters
-
Optional collectibles to give a sense of completion
-
A fun and theme focused UI
-
Implement a high-contrast visual guidance system
Titus GDD
What Went Wrong?
-
Focused too much on narrative
-
Did not make as much level content as desired
-
Not enough time to polish enemy encounters
What Went Right?
-
UI elements were polished
-
"Sniff Vision" guidance system was a success
-
A wholesome narrative resolution
bottom of page